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How to Play: Break, Blast, or Build
🎯 Objective
Knock down all 12 numbered tiles (1-12) using strategic dice rolls and three different actions.
🎲 Basic Setup
- Start with tiles numbered 1-12, all standing upright
- Roll two 6-sided dice each turn
- Choose one of three actions: Break, Blast, or Build
⚡ Actions
BREAK: Split your dice total into smaller numbers that add up to the same sum.
Example: Roll 8 → Break into 3+5 → Knock down tiles 3 and 5
Rule: Must use at least 2 tiles, and all selected tiles must still be standing
BLAST: Knock down the single tile matching your dice total.
Example: Roll 7 → Blast tile 7 (if it's still standing)
Rule: The target tile must still be standing
BUILD: Save your current total and add it to your next roll.
Example: Roll 4 → Build → Roll 6 → Total is now 10
Rule: Can build totals up to 24, but can only start building if your current total is 12 or less
🏆 Winning & Losing
- Win: Knock down all 12 tiles
- Lose: No valid moves available (cannot Break, Blast, or Build meaningfully)
💡 Strategic Tips
- Breaking large numbers lets you clear multiple tiles at once
- Building is great when your roll doesn't match any standing tiles, but plan carefully!
- Build then Break - accumulate up to 24 points, then break into many combinations
- 24-point limit means building beyond 12 is risky - you might not get useful rolls
- The game prevents invalid moves by graying out unavailable action buttons
🎮 Interface
- Green tiles: Still standing (can be knocked down)
- Gray tiles: Already knocked down
- Dice: Show your current roll
- Build total: Shows accumulated points (highlighted when active)
- Action buttons: Gray when that action isn't possible
Good luck! The key is thinking several moves ahead and using Build strategically to set up powerful Break combinations.